23 Badges. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. I'm on good terms with them and they're huge. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Shad May 18, 2018 @ 5:08pm. But ok fine. I've been in two wars with the same enemy empire. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. I've been in two wars with the same enemy empire. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. #7. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. The way it's…I've noticed something in the game I'm in. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. . The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. War exhaustion is not a measure of success or 'winning'. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. i joined a war as a third party and attacked them. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. The war exhaustion in this. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. War score is the measure of 'winning' a war. 2. 100 occupation causes an automatic victory. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. Not really. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. War exhaustion represents your population’s willingness to continue fighting. I'm at war with another empire. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. My first legit playthrough is going very well except for one thing: war exhaustion during wars. Business, Economics, and Finance. Yea - It happens again. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. Feb 24, 2018. The. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Make it make sense It does make sense: War Exhaustion is not war score. . They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. War exhaustion makes no sense. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. cap every single system, invade all…There is no actual war exhaustion in the game. the way war exhaustion is presented is currently misleading. #2. One I was the aggressor and the current one the PC is the aggressor. Your perfect start is ruined, you got the Irassians yet again. This of course means that they have some rebellion within. That's your clearest indicator that you haven't occupied everything yet. Imagine declaring a war, taking all the territory you can. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. It can be useful for him, too. As I am not the war leader, I can't make peace. . If neither AI asks the other for peace, it can continue indefinitely. I let the war go on for a while longer but it still won't let me end this war. I've been in two wars with the same enemy empire. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. Look under the war goal and it should say their current acceptance of it and why. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. 24. corsairmarks. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Your ally, not you, was the war leader and he forced peace when he got. I destroy the star fortress and flip it to my side, then I start bombing the two planets. #9. Buster_cherryUA. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. That means their relative military strength is already at. The two are rarely entirely connected. step 3 : start taking systems with your flees and put your army right behind him. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. I'm really enjoying the experience so far, although I did have to relearn a lot. Your perfect start is ruined, you got the Irassians yet again. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Stellaris is kind of simplified compared to other titles in war score. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. It depends on time and on losses you suffer, even in victory. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. Typically you don't "manage it". If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. This means that territories etc will all be reversed back to their pre-war status. You'll just get the claims. They always have my war exhaustion up by 5-7% more than their own. the other attacking enemy was on like 100% war exhaustion. 1. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Makes. But even with this setup, the AI does not surrender at 100%. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. 5 war exhaustion. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Goal was to cede one planet and vassalize remainder. You need to deal with the other empire now. If you go to the negotiate page, try. You want them to surrender. I've noticed something in the game I'm in. l_x_fx. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. Business, Economics, and Finance. But then you see the dreaded pop up. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Enemy won't surrender, even after I've taken all they're planets. CryptoThere is a difference between war exhaustion and occupation score. Every planet, every outpost, not matter how remote. Do note, if you have claims against them, when they surrender, they won't be subjugated. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. Nothing happens-- 10% chance. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. " I feel like this is a solid change. Same thing can happen with 2 players. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. Why am I not. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. r/Stellaris. 392K subscribers in the Stellaris community. Some quick math will tell you that their war exhaustion is way over 100%. They can never force a surrender because of war exhaustion. But still. As for getting the surrender. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. It seems you've only occupied 16% of their territory. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. 380K subscribers in the Stellaris community. The increases for 1 and 2 are a static amount. WTF. However even several years after reaching 100% exhaustion. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. Ground combat takes place between the world owner's armies and the invader's armies. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. HoI4 is explicitly a war game. The effect that has varies based on your war goals. The war exhaustion in this game does not work well. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Both planets are heavily defended but I manage to take. On top of this, status quo peace treaty and war exhaustion exist. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. Base War exhaustion is 3x faster. -100 for surrender, -50 for subjugate. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Everything is glorious. It cannot be removed. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Each side has a war leader. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. In comparison, my exhaustion totals 28%. 24. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. War exhaustion has no reason to be in this game except to make wara unwinable. You can never 'force' a surrender. For occupation it is more important to occupy their planets, than the systems/starbases. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. No Please explain your issue is in as much detail as possible. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). 181. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. #3. We're making changes to the War Exhaustion following your feedback. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. (because war). It takes 10 days for armies in orbit to land on a world. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. The first method is one side in the conflict surrenders. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. I won. So I'm in a war with this one empire, and they won't surrender. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. It takes 10 days for armies in orbit to land on a world. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Honestly the mechanic isn't exactly perfect. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. It made absolutely no sense. Yet, Stellaris decided that they get almost no war exhaustion and I can't. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. That’s what happens in stellaris. Thats surprising given the design goal was specifically made to account for this. Planets in stellaris I think fulfil all the conditions to surrender. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. After 2 battles with the enemy. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. As for you vs them there are 3 main factors. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. But thats a better place to be than where stellaris is. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. It even had revanchism when you lost territory. " They will be forced to auto-accept. Jump to latest Follow Reply. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. If one side has 100%, a countdown starts and at the end of it the other side can force peace. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. The AI doesn't auto surrender at 100% war exhaustion. I have not observed it otherwise. When your war exhaustion maxes out, you can be forced to accept a status quo peace. You refuse the offer because you are sure you can conquer all it's planets and systems. The problem was I couldn't make status quo. No ships for me to destroy, can't take his 1 planet so we sit there. Forum listWar Exhaustion doesn't mean you have to surrender. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. The year this. war exhaustion is the percentages you see down in the bottom right on the little war icons there. With automatic Status Quo. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. . Dec 30, 2010. . I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. No one, neither player nor AI is forced to surrender because of war exhaustion. One I was the aggressor and the current one the PC is the aggressor. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. Eventually its +100 from exhaustion so still -50. If you are in a long war your economy weakens , unrest grows , stability decreases etc. But no, they just give 0. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). The implementation makes no sense. Maybe just crack their home planet to fully demoralize the survivors. Yeah, this happens far too often. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. The two are rarely entirely connected. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. NuclearKiwix • 1 yr. . -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Everstill Colonel. Once the 24 month timer has ended, it is now possible to. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. was still negative for SQ and even more so for wargoals. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. 75% of systems plus 75% war exhaustion would work). 100% war exhaustion only forces them to accept a status quo peace, if you. . You've missed one planet (-100) and two systems (-40. They can. He attacks me twice, I lose some ships but win the battles. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. 9, You claim something before the war and get it if the ennemy accept the surrender. 631. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. I am a pacifistic player. Mainly. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. I won every single battle (land or space). The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. if you hover over it it will also tell you why. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. 3. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). I've been in two wars with the same enemy empire. Once you have had 100% for 24 months you can force surrender. WTF War Exhaustion. War exhaustion is just a bad status quo mechanic. Adding to this, a "status quo" peace isn't as bad as it sounds. I win every space battle. They reached 100% war exhaustion after a few years, but they didn't surrender. ago. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). ) It counts as points towards the enemy's willingness to surrender or accept a status quo. due ti my war exhaustion being at 100 and the enemy at 14. [deposit id] effect add_district =. AI will never surrender to a total war war goal even if. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. Here is my take on how the. • 3 yr. 414K subscribers in the Stellaris community. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. ago. A big contributor is loss of ships. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. Warscore is 211 to 8. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. War exhaustion is only leading to forced status quo. That's how we lost the Vietnam war, too. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. They always have my war exhaustion up by 5-7% more than their own. My war exhaustion is at like 13% for both sides. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. Both planets are heavily defended but I. War exhaustion in Stellaris the most most broken shit ever. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Menu. You were NOT the war leader. Every other paradox game has War Score which is basically a track of who is winning and by how much. I don't want to go to war with the AI Federation. Buster_cherryUA. The extra +100 only applies to status quo lol. However it won't let me. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. 2. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. Reply. War exhaustion is an iwin button. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). ago. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. You can only be forced to accept a white peace, which would have resulted in gains for you. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. PlutonArioch Dec 10, 2022 @ 11:29pm. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. No you don't understand I think- the war doesn't have to end in a surrender. It has literally no system left to conquer. In another game an AI had 1 system, one planet. . Everything is glorious. Novaseerblyat • Machine Intelligence • 6 mo. Occupation breeds resistance. You have to open the war view and choose "status quo. War score is the measure of 'winning' a war. pathetic across the bored with no fleets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. If you are at a 100% warscore, AI will always accept all your demands. they are forced into status quo after 2 years at 100%. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. So I have a war going on against a faction and their ally. 1 Giltiriel • 5 yr. 1% reduction. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. War Exhaustion is just a clock. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. They have 2 planets left and I'm occupying both of them. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. . The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. You can go to the war screen and demand some/all of your objectives at any time during the war. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. I've noticed something in the game I'm in. The AI doesn't have to surrender at 100% War Exhaustion either. 15 votes, 29 comments.